script_name("Skeletal WallHack") script_version_number(1) script_description("thx to Valdan666 and FYP") script_author("AppleThe & hnnssy") local ffi = require "ffi" local getBonePosition = ffi.cast("int (__thiscall*)(void*, float*, int, bool)", 0x5E4280) require "lib.moonloader" local mem = require "memory" --// *** // *** //-- whVisible = "all" -- Мод ВХ по умолчанию. Моды написаны в комментарии ниже optionsCommand = "skeletal" -- Моды ВХ: bones - только кости / names - только ники, all - всё сразу KEY = VK_F5 -- Кнопка активации ВХ defaultState = false -- Запуск ВХ при старте игры --// *** // *** //-- function main() if not isSampLoaded() or not isCleoLoaded() or not isSampfuncsLoaded() then return end while not isSampAvailable() do wait(100) end sampRegisterChatCommand(optionsCommand, function(param) if param == "bones" then whVisible = param; nameTagOff() elseif param == "names" or param == "all" then whVisible = param if not nameTag then nameTagOn() end else sampAddChatMessage("Введите корректный режим: {CCCCFF}names{4444FF}/{CCCCFF}bones{4444FF}/{CCCCFF}all", 0xFF4444FF) end end) while not sampIsLocalPlayerSpawned() do wait(100) end if defaultState and not nameTag then nameTagOn() end while true do wait(0) if wasKeyPressed(KEY) then; if defaultState then defaultState = false; nameTagOff(); while isKeyDown(KEY) do wait(100) end else defaultState = true; if whVisible ~= "bones" and not nameTag then nameTagOn() end while isKeyDown(KEY) do wait(100) end end end if defaultState and whVisible ~= "names" then if not isPauseMenuActive() and not isKeyDown(VK_F8) then for i = 0, sampGetMaxPlayerId() do if sampIsPlayerConnected(i) then local result, cped = sampGetCharHandleBySampPlayerId(i) local color = sampGetPlayerColor(i) local aa, rr, gg, bb = explode_argb(color) local color = join_argb(255, rr, gg, bb) if result then if doesCharExist(cped) and isCharOnScreen(cped) then local t = {3, 4, 5, 51, 52, 41, 42, 31, 32, 33, 21, 22, 23, 2} for v = 1, #t do pos1X, pos1Y, pos1Z = getBodyPartCoordinates(t[v], cped) pos2X, pos2Y, pos2Z = getBodyPartCoordinates(t[v] + 1, cped) pos1, pos2 = convert3DCoordsToScreen(pos1X, pos1Y, pos1Z) pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z) renderDrawLine(pos1, pos2, pos3, pos4, 1, color) end for v = 4, 5 do pos2X, pos2Y, pos2Z = getBodyPartCoordinates(v * 10 + 1, cped) pos3, pos4 = convert3DCoordsToScreen(pos2X, pos2Y, pos2Z) renderDrawLine(pos1, pos2, pos3, pos4, 1, color) end local t = {53, 43, 24, 34, 6} for v = 1, #t do posX, posY, posZ = getBodyPartCoordinates(t[v], cped) pos1, pos2 = convert3DCoordsToScreen(posX, posY, posZ) end end end end end else nameTagOff() while isPauseMenuActive() or isKeyDown(VK_F8) do wait(0) end nameTagOn() end end end end function getBodyPartCoordinates(id, handle) local pedptr = getCharPointer(handle) local vec = ffi.new("float[3]") getBonePosition(ffi.cast("void*", pedptr), vec, id, true) return vec[0], vec[1], vec[2] end function nameTagOn() local pStSet = sampGetServerSettingsPtr(); NTdist = mem.getfloat(pStSet + 39) NTwalls = mem.getint8(pStSet + 47) NTshow = mem.getint8(pStSet + 56) mem.setfloat(pStSet + 39, 1488.0) mem.setint8(pStSet + 47, 0) mem.setint8(pStSet + 56, 1) nameTag = true end function nameTagOff() local pStSet = sampGetServerSettingsPtr(); mem.setfloat(pStSet + 39, NTdist) mem.setint8(pStSet + 47, NTwalls) mem.setint8(pStSet + 56, NTshow) nameTag = false end function join_argb(a, r, g, b) local argb = b -- b argb = bit.bor(argb, bit.lshift(g, 8)) -- g argb = bit.bor(argb, bit.lshift(r, 16)) -- r argb = bit.bor(argb, bit.lshift(a, 24)) -- a return argb end function explode_argb(argb) local a = bit.band(bit.rshift(argb, 24), 0xFF) local r = bit.band(bit.rshift(argb, 16), 0xFF) local g = bit.band(bit.rshift(argb, 8), 0xFF) local b = bit.band(argb, 0xFF) return a, r, g, b end