v4.3.7 SAMP = true Open Limit Adjuster = true VehFuncs = true Mod: Language = 2 Mod: Enabled = true Mod: SAMPdisadvantage = true Mod: LoadDistancesOnSAMP = true System: ProcessPriority = 5 System: FPSlimit = 60 Gameplay: FixMouseStuck = true Graphics: DisplayDialogAnyAR = true Graphics: ForceAnisotropic = true Graphics: Anisotropic = 16 Graphics: ForceHighMirrorRes = true Graphics: FxEmissionRateShare = true Graphics: FxEmissionRateMult = 0.400000 Graphics: FxDistanceMult = 3.000000 Graphics: StaticPedShadOnBike = true Simple Limit Adjuster: EnexEntries = 2 Simple Limit Adjuster: CarMatPipeDataPool = 4 Densities: MinDesiredLoadedVeh = 4 Densities: NumDesiredLoadedVeh = 36 Densities: DelayLoadDesiredVeh = 250 Densities: MinLoadedGangVeh = 2 Interface: VehColorGridSize = 0.700000 World: HowManyMinsInDay = 24 Done read ini on game init System: FPSlimit = 60 System: MouseFix = true System: SkipShutdown = true Graphics: MotionBlurAlpha = 25 Graphics: NoHeatEffect = true Graphics: LicenseTextFilter = 3 Graphics: TextureFilterMin = 3 Graphics: TextureFilterMax = 3 Graphics: StencilShadowA = 100 Graphics: UseHighPedShadows = 1 Graphics: No3DGunflash = true Graphics: Fix2DGunflash = true Graphics: PlaneTrailsSegments = 1000 Graphics: RainGroundSplashNum = 7.000000 Graphics: RainGroundSplashSize = 0.040000 Graphics: NoRainNoise = true Graphics: HeadlightSmoothMov = true Graphics: VehShadowSmoothMov = true Graphics: SunSize = 10.000000 Graphics: SunBlockedByVehicles = true Graphics: SunBlockedByPeds = true Graphics: SunBlockedByObjects = true Graphics: VehSparkSpread = 0.000000 Graphics: BulletSparkSpread = 1.000000 Graphics: BulletDustSize = 0.000000 Graphics: TireSmk_StartSize = 1.500000 Graphics: TireSmk_DriftSize = 0.600000 Graphics: TireSmk_BrakeSize = 0.300000 Graphics: TireSmk_Life = 0.600000 Graphics: TireSmk_UpForce = 0.200000 Graphics: TireSmk_LumMin = 0.800000 Graphics: TireSmk_LumMax = 1.000000 Graphics: TireSmk_Alpha = 0.600000 Graphics: TireSmk_DriftAlpha = 0.500000 Graphics: TireEff_DustLife = 0.170000 Graphics: TireEff_DustSize = 0.500000 Graphics: TireEff_DustUpForce = 0.700000 Graphics: PlaneSmokeLife = 1.000000 Graphics: TaxiLights = true Graphics: RopeAlpha = 150 Graphics: WaterFogDensity = 10 Graphics: CameraPhotoQuality = 100 Graphics: NoVolumetricClouds = true Graphics: MediumGrassDistMult = 1.000000 Graphics: FireCoronaSize = 1.000000 Graphics: FireLensflare = 1 Graphics: NoFireCoronas = true Graphics: NoDismemberment = true Graphics: HideWeaponsOnVehicle = true Graphics: ShadowsHeight = 0.025000 Graphics: ShadowsHeightHack = 30.000000 Graphics: WaveLightingCamHei = 0.100000 Graphics: WaveLightingMult = 1.500000 Graphics: BoatFoamLightingFix = 1.000000 Graphics: NoWavesIfCamHeight = 150.000000 Graphics: FOV = 1.000000 Gameplay: VehBurnEngineBroke = true Gameplay: BrakePower = 1.000000 Gameplay: DeadPedFreezeDelay = 5000 Gameplay: NoWheelTurnBack = true Gameplay: KeepLightEngineOff = true Gameplay: RandWheelDettach = true Gameplay: FixBoatRadioAnim = true Gameplay: FixTwoPlayerVehSound = true Gameplay: NoCinematicCam = true Gameplay: NoPedVehDive = true Gameplay: NoPedVehHandsUp = true Gameplay: VehCamHeightOffset = 0.400000 Gameplay: FixDoubleSkidmark = true Densities: VehLodDist = 300.000000 Densities: VehDrawDist = 450.000000 Densities: CullDistNormalComps = 30.000000 Densities: VehOccupDrawDist = 250.000000 Densities: CullDistBigComps = 300.000000 Densities: VehMultiPassDist = 100.000000 Densities: PedDrawDist = 150.000000 Densities: MinGrassDist = 10.000000 Densities: MaxGrassDist = 100.000000 Densities: PedWeaponDrawDist = 4.000000 Densities: ShadDist_Vehicles = 120.000000 Densities: ShadDist_SmallPlanes = 300.000000 Densities: ShadDist_BigPlanes = 500.000000 Densities: ShadDist_Peds = 100.000000 Densities: LighDist_VehLight = 120.000000 Densities: ShadHeiLim_Aircraft = 200.000000 Densities: FootstepsDist = 30.000000 Densities: FootstepsTime = 4000 Densities: FootstepsTimeBlood = 7000 Densities: TimeExplosionTex = 50000 Densities: TimeBloodstainNPC = 7000 Densities: TimeBloodstainPlayer = 14000 Densities: TimeBloodpoolTex = 60000 Densities: TimeBleedingTex = 8000 Densities: PickupsDrawDist = 200.000000 Densities: NoLODduringFly = true Densities: ShadDist_AllPerm = 80.000000 Densities: ShadDist_Poles = 100.000000 Densities: LighDist_TrafficL = 100.000000 Densities: LighDist_Fire = 100.000000 Densities: LighDist_Entities = 100.000000 Skid Marks: SkidRate = 70 Skid Marks: SkidHeight = 0.070000 Skid Marks: SkdVeryShort_FadeStr = 7000 Skid Marks: SkdVeryShort_FadeEnd = 12000 Skid Marks: SkdShort_FadeStr = 10000 Skid Marks: SkdShort_FadeEnd = 20000 Skid Marks: SkdMedium_FadeStr = 18000 Skid Marks: SkdMedium_FadeEnd = 26000 Skid Marks: SkdLong_FadeStr = 20000 Skid Marks: SkdLong_FadeEnd = 30000 Skid Marks: SkdThread_FadeStr = 25000 Skid Marks: SkdThread_FadeEnd = 35000 Interface: NoMoneyZeros = true Interface: ColorableRadarDisc = true Audio: SirenOnWithoutDriver = true Done read ini on first frame